![]() Recommended Runes: 2 Strength, 1 Speed/Team Speed Surprise Challenge (60 Physical dmg, 0s, 0 CD).99 Hours Left (AoE 35 Nature dmg + Poison + Bleed, 47s, 2 CD).Artist's Fury (AoE 40 Nature dmg + Reverse Healing, 42s, 2 CD).Terrorific Painting / Rainbow Star (Painting for AoE 30 Nature dmg + Bleed, 36s, 1 CD) / (Star for Reverse Healing + Poison + Bleed + Nanovirus, 36s, 2 CD).Recommended Moveset Ima Customize Dat Dat Dat N Dat Access to 3 tortures and Reverse Healing.60 Physical dmg with 0s and 0 CD, so he's fine against CDA and Stamina Removal. ![]() He can do decently, but is unusable with better attackers that have better stats and gimmicks. Despite all his neat tricks, he's quite outdated, also having low life and speed, making it unlikely for him to get a. Other than his damage is his tortures, which are also susceptible to Pain Distiller and Sin Eater, undoing his cursing and making him rely on straight damage. ![]() However, his main problem is that he's in the wrong meta, one where dishing out straight damage is not enough to be viable. Lastly, his relic slots are great, being able to tank hits and deal damage. He can also add an extra torture to his arsenal with Burning Hands, applying a total of 3 tortures to all enemies in one hit using 99 Hours Left, or UA to deal some deadly damage. ZHC also has access to tortures, those being Nanovirus, Bleed, Poison, and one cursing effect, Reverse Healing. To support this, his moveset include a 60 damage move with no cooldown or stamina cost, alongside Control Immunity in his great trait and as a skill, to become more of a threat when left unchecked. His gimmick mainly relies on dishing out heavy damage and being uncontrollable.
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